YOUTUBE LIVE SEARCH RESULTS
2020
VALUE PROPOSITION
Affinity mapping workshop showed need to improve website’s search results usability
METHOD
A/B testing
IMPACT
Redesign reduced time to complete task by 48%
PAPER PROTOTYPE & GUERRILLA TEST - ITERATION 1 FEEDBACK
Confusion about what results were linked to content creators or channels
Dissatisfaction towards scrolling through search results
Desire for a direct link to artist’s official page
PAPER PROTOTYPE & GUERRILLA TEST - ITERATION 2 FEEDBACK
Added improvements from iteration 1:
“Subscribe” button of official pages was added to search results
Section dedicated to content creators was separated from other search results
Feedback from iteration 2:
Visual polish with round form on artist’s or content creator’s photo while mainting remaining search results with square form Include clickable uploader’s name for quicker navigation
HIFI PROTOTYPE
High-fidelity prototype built in Figma
A/B TESTING METHODOLOGY
Duration: 10 minutes
Participants: 30 (15 group A and 15 for group B)
Inclusive criteria: 13-34 y.o., tech-savvy, high frequency and permanency of Youtube use (times per week), high discoverability of Youtube (number of different videos viewed, number of different pages visited)
Exclusion criteria: technophobes, non-Youtube users.
Task Scenario:
Task (a) - search for “justin t” keywords
Task (b) - choose the music called ‘Cry Me a River’
Performance criteria:
Task (a) - one click and writing the keywords “justin t”
Task (b) - find the correct option (music called ‘Cry Me a River’) and one click
Variables:
Time: time elapsed between beginning and end of each task (no longer than 10
minutes)Clicks: number of clicks
Errors: number and frequency of errors committed while performing the task
Success: success (task completed) or failure (task not completed)
Test environment:
Laptop computer
Logged out of Youtube personal account
Audio/Video recording with Bandicam
Brief/Consent/Debrief/Compensation
DATA ANALYSIS
Metrics: numerical and non-discrete (no need for categorization or normalization of the data set)
Outliers: no outlier removal needed due to fulfilment of the inclusion and exclusion criteria
Task (a) - same in both designs, not expected to present any performance differences
Task (b): 0 errors and 100% success rate through time on task and clicks variables
Mann-Whitney U test - used due to lack of normal distribution of data
RESULTS
The Mann-Whitney U test presents statistical significance (p<0.05) for the time variable, meaning that the difference between the time means on each group was significant and indicates that the redesign reduced the time to complete the task (7 vs 13.67 seconds)
The clicks variable didn’t present a statistical difference (p>0.05) even though the mean value for the redesign is slightly lower than the original (4.2 vs 4.866667), meaning there isn’t proof that the redesign affected the number of clicks throughout the task, which could have been affected by the number of users in each group to which it is advised that this number is greater than 30 for each group (60 in total) in the next iterations.
VALIDATION OF VALUE PROPOSITION
Competitive analysis
Identification of customer segment through personas
Problem interview with users matching personas
User flow of touchpoints in the user journey
Wireframing
Paper prototyping proper for Wizard of Oz
Guerrilla testing
Competitive analysis
Personas
User flow
Wireframe