HUNGRY SHARK WORLD MOBILE USABILITY
2020
VALUE PROPOSITION
Uncover usability issues present in the game
METHOD
Expert review + Guerrilla testing
IMPACT
Expected improvement in the decision-making process - which shark to use, when and how - through stats
Expected improvement in comparison of sharks for use and purchase
PAPER PROTOTYPE
PAPER PROTOTYPE & GUERRILLA TESTING FEEDBACK
3 users
Confusing range of stats and life
No min / max values to the stats gauge and life bar
No direct comparison between sharks
Not enough information on what shark to use and when to use it
WIREFRAME
Persona 2 with storyboarding
VALIDATION OF VALUE PROPOSITION
Heuristic evaluation following Nielsen Norman Group’s guidelines
RVA (Grounded Theory)
Competitive analysis
Identification of customer segment through personas
Storyboarding of touchpoints in the user journey
Paper prototyping proper for Wizard of Oz
Guerrilla testing
Wireframing using Axure
HEURISTIC EVALUATION RESULTS
No way of knowing what the upgraded stats for a shark will be, before buying & upgrading it - strategic purchases impaired, not possible to know how one shark compares to others
No way of reading the stats explanation in the “shark selection” screen, only accessible through the main screen
Competitive analysis
RVA (GROUNDED THEORY) RESULTS
Written reviews were analysed to understand what usability issues were being felt by users:
3420 reviews on the Android Play Store & 1050 reviews on the iOS Apple Store
Occurrences of keywords in reviews:
x1 UI
“The UI on the main screen you need to make it more friendly”
x27 menu (related to technical bugs)
“menu need some to be adjusted so I can find things easier. cool game”
“but wish the menu options were more obvious”
x22 compare / compared / comparison (related to comparison with previous versions of the game)
“there's a lot of shark is missing and the size comparison is wrong”
x41 choose / chose (all reviews are related to amount of sharks available)
x10 select / selection (all reviews are related to amount of content available)
Note: this methodology did not return valuable insights to the study.
Persona 1 with storyboarding