EVE echoes onboarding learnability
2024
VALUE PROPOSITION
Lower than expected acquisition from suspects and retention from leads in this mobile free-to-play (F2P) massive multiplayer online (MMO) game resulted in the need to analyze onboarding learnability
METHOD
Expert review
IMPACT
Expected impact of increase in acquisition and retention due to less cognitive overload and shorter (contextual) tutorial
Gaming analytics register top-performing titles with Day 1 retention rate of 40%, 15% for Day 7 and 6.5% for Day 28. The Return on Investment (ROI) should increase the conversion of new users, especially on D1, which is when the most dropouts occur
In F2P, players’ conversion drops significantly if the first time user experience (FTUE) does not match the players’ expectations within the first few minutes of gameplay
EXPERT REVIEW METHODOLOGY
Playability Heuristics (Korhonen, 2016)
Severity rating (Nielsen Norman Group)
Gameplay flowchart
Onboarding plan
Rational game design
Heuristics, issues and severity ratings
The gameplay flowchart and onboarding plan were used for an overview of the gameplay flow of the onboarding, and for a structurized list of features and/or systems in which it was verified that:
Most onboarding was done by contextual tutorial text or learning by doing
The level of challenge demanded of the player at each given step
Some elements were not taught to the player, allowing to elaborate the ‘suggestions’ in the communication to the PROD team
PRESENTATION OF TOP FINDINGS
Rational game design used to structure information by pillars, game systems, mechanics, skills/actions and atomic parameters to help validate the design intention
Onboarding plan
STUDY GOALS
Analysis of FTUE through chapters 1 and 2
What are the usability issues identified in EVE Echoes’ onboarding?
What are the guidelines for solving them?